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libdoomwad File List

Here is a list of all documented files with brief descriptions:
animated.cpp [code]This is the implementation file for animated.hpp
animated.hpp [code]This is the header file for classes dealing with the ANIMATED lump type
blockmap.cpp [code]This is the implementation file for blockmap.hpp
blockmap.hpp [code]This is the header file for classes dealing with the BLOCKMAP wad resources
colormap.cpp [code]This is the implementation file for colormap.hpp
colormap.hpp [code]This is the header file for classes dealing with the COLORMAP Lump type
eventlog.cpp [code]This is the implementation file for eventlog.hpp
eventlog.hpp [code]This is the header file for the Doomwad::EventLog class
flats.cpp [code]This is the implementation file for flats.hpp
flats.hpp [code]This is the header file for classes dealing with floor and ceiling textures in wad files
global.cpp [code]This is the implementation file for global.hpp
global.hpp [code]Libdoomwad global definition file. Common typedefs and other miscellaneous crap goes in this file, but no code
htranmap.cpp [code]This is the implementation file for htranmap.hpp
htranmap.hpp [code]This is the header file for the classes dealing with Boom's HTRANMAP resource
libmain.cpp [code]This file contains dynamic-link library routines used to intialize and de-initialize the library as a whole from a process perspective
libmain.hpp [code]Libdoomwad DLL/SO entry point header
linedefs.cpp [code]This is the implementation file for linedefs.hpp
linedefs.hpp [code]This is the header file for LINDEFS classes and their associated data structures
lump.cpp [code]This is the implementation file for lump.hpp
lump.hpp [code]This is the header file for the Doomwad::Lump class
map.cpp [code]This is the implementation file for map.hpp
map.hpp [code]This is the header file for classes abstracting Doom maps
nodes.cpp [code]This is the implementation file for nodes.hpp
nodes.hpp [code]This is the header file for Doom NODES classes, including OpenGL resources
playpal.cpp [code]This is the implementation file for playpal.hpp
playpal.hpp [code]This is the header file for the classes dealing with PLAYPAL resources
reject.cpp [code]This is the implementation file for reject.hpp
reject.hpp [code]This is the header file for classes dealing with REJECT map resources
sectors.cpp [code]This is the implementation file for sectors.hpp
sectors.hpp [code]This is the header file for classes dealing with SECTORS map resources
segs.cpp [code]This is the implementation file for segs.hpp
segs.hpp [code]This is the header file for classes dealing with SEGS map resources
sidedefs.cpp [code]This is the implementation file for sidedefs.hpp
sidedefs.hpp [code]This is the header file for classes dealing with SIDEDEFS map resources
ssectors.cpp [code]This is the implementation file for ssectors.hpp
ssectors.hpp [code]This is the header file for SSECTORS and GL_SSECT classes
switches.cpp [code]This is the implementation file for switches.hpp
switches.hpp [code]This is the header file for Boom's SWITCHES resource
test.cpp [code]
test.hpp [code]
textures.cpp [code]This is the implementation file for textures.hpp
textures.hpp [code]This is the header file for wall texture handling classes
things.cpp [code]This is the implementation file for things.hpp
things.hpp [code]This is the header file for classes dealing with THINGS map resources
util.cpp [code]This is the implementation file for util.hpp
util.hpp [code]This is the header file for utility functions. Essentially, all functions that do not belong in a class go in this file
vertexes.cpp [code]This is the implementation file for vertexes.hpp
vertexes.hpp [code]This is the header file for classes dealing with VERTEXES and GL_VERTS map resources
wad.cpp [code]This is the implementation file for wad.hpp
wad.hpp [code]This is the header file for the Doomwad::Wad class
wadentry.cpp [code]This is the implementation file for wadentry.hpp
wadentry.hpp [code]This is the header file for the Doomwad::WadEntry and related classes and interfaces. Basically, classes that act as superclasses for individual wad entry classes go in this file. Most should be abstract
wadgroup.cpp [code]This is the implementation file for wadgroup.hpp
wadgroup.hpp [code]This is the header file for the Doomwad::WadGroup class

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