| animated.cpp [code] | This is the implementation file for animated.hpp |
| animated.hpp [code] | This is the header file for classes dealing with the ANIMATED lump type |
| blockmap.cpp [code] | This is the implementation file for blockmap.hpp |
| blockmap.hpp [code] | This is the header file for classes dealing with the BLOCKMAP wad resources |
| colormap.cpp [code] | This is the implementation file for colormap.hpp |
| colormap.hpp [code] | This is the header file for classes dealing with the COLORMAP Lump type |
| eventlog.cpp [code] | This is the implementation file for eventlog.hpp |
| eventlog.hpp [code] | This is the header file for the Doomwad::EventLog class |
| flats.cpp [code] | This is the implementation file for flats.hpp |
| flats.hpp [code] | This is the header file for classes dealing with floor and ceiling textures in wad files |
| global.cpp [code] | This is the implementation file for global.hpp |
| global.hpp [code] | Libdoomwad global definition file. Common typedefs and other miscellaneous crap goes in this file, but no code |
| htranmap.cpp [code] | This is the implementation file for htranmap.hpp |
| htranmap.hpp [code] | This is the header file for the classes dealing with Boom's HTRANMAP resource |
| libmain.cpp [code] | This file contains dynamic-link library routines used to intialize and de-initialize the library as a whole from a process perspective |
| libmain.hpp [code] | Libdoomwad DLL/SO entry point header |
| linedefs.cpp [code] | This is the implementation file for linedefs.hpp |
| linedefs.hpp [code] | This is the header file for LINDEFS classes and their associated data structures |
| lump.cpp [code] | This is the implementation file for lump.hpp |
| lump.hpp [code] | This is the header file for the Doomwad::Lump class |
| map.cpp [code] | This is the implementation file for map.hpp |
| map.hpp [code] | This is the header file for classes abstracting Doom maps |
| nodes.cpp [code] | This is the implementation file for nodes.hpp |
| nodes.hpp [code] | This is the header file for Doom NODES classes, including OpenGL resources |
| playpal.cpp [code] | This is the implementation file for playpal.hpp |
| playpal.hpp [code] | This is the header file for the classes dealing with PLAYPAL resources |
| reject.cpp [code] | This is the implementation file for reject.hpp |
| reject.hpp [code] | This is the header file for classes dealing with REJECT map resources |
| sectors.cpp [code] | This is the implementation file for sectors.hpp |
| sectors.hpp [code] | This is the header file for classes dealing with SECTORS map resources |
| segs.cpp [code] | This is the implementation file for segs.hpp |
| segs.hpp [code] | This is the header file for classes dealing with SEGS map resources |
| sidedefs.cpp [code] | This is the implementation file for sidedefs.hpp |
| sidedefs.hpp [code] | This is the header file for classes dealing with SIDEDEFS map resources |
| ssectors.cpp [code] | This is the implementation file for ssectors.hpp |
| ssectors.hpp [code] | This is the header file for SSECTORS and GL_SSECT classes |
| switches.cpp [code] | This is the implementation file for switches.hpp |
| switches.hpp [code] | This is the header file for Boom's SWITCHES resource |
| test.cpp [code] | |
| test.hpp [code] | |
| textures.cpp [code] | This is the implementation file for textures.hpp |
| textures.hpp [code] | This is the header file for wall texture handling classes |
| things.cpp [code] | This is the implementation file for things.hpp |
| things.hpp [code] | This is the header file for classes dealing with THINGS map resources |
| util.cpp [code] | This is the implementation file for util.hpp |
| util.hpp [code] | This is the header file for utility functions. Essentially, all functions that do not belong in a class go in this file |
| vertexes.cpp [code] | This is the implementation file for vertexes.hpp |
| vertexes.hpp [code] | This is the header file for classes dealing with VERTEXES and GL_VERTS map resources |
| wad.cpp [code] | This is the implementation file for wad.hpp |
| wad.hpp [code] | This is the header file for the Doomwad::Wad class |
| wadentry.cpp [code] | This is the implementation file for wadentry.hpp |
| wadentry.hpp [code] | This is the header file for the Doomwad::WadEntry and related classes and interfaces. Basically, classes that act as superclasses for individual wad entry classes go in this file. Most should be abstract |
| wadgroup.cpp [code] | This is the implementation file for wadgroup.hpp |
| wadgroup.hpp [code] | This is the header file for the Doomwad::WadGroup class |
1.4.0